Meld into Stone. The Life Domain is detailed at the end of the class description, and provides examples of gods . 0-Level Cleric Spells (Orisons) Create Water: Creates 2 gallons/level of pure water. Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. As a cleric, you gain the following class features. Dispel Magic. Last edited by Stormknight: Apr 7, 2017. Divine Domain: Cleric subclasses are briefly summarized below.See my Cleric Subclasses Breakdown for help selecting your subclass. 1d6 +1 damage per level (max +15) to good enemy on his successful attack. Aid's casting time allows it to be used in combat, which is unusual but offers an interesting option. Divine Domain Choose one domain related to your deity, such as Life. Click here to toggle editing of individual sections of the page (if possible).
If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. Target Type Clarifications: Self = Cast only on . Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. If the total at least equals the creature's current hit points, it dies (no save). As varied as the gods they serve, clerics strive to embody the handiwork of their deities. Heal/Harm 5d8 +1 damage per level (max +25). Cure Minor Wounds: Cures 1 point of damage. ; Forge Domain: A front-line, heavily armored cleric with a good mix of offensive fire options and utility spells. Domain Spells Question - Cleric - Class Forums - D&D Beyond Forums - D&D Beyond. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . Glyph of Warding. Click here to edit contents of this page. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Wound Point Advancement: Medium Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: High Proficiency: Wisdom, Charisma . Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Wisdom is your spellcasting ability for your cleric spells. Magic Circle. Spellcasting Focus You can use a holy Symbol (see "Equipment") as a Spellcasting focus for your Cleric Spells. For a wizard, it says they learn 2 spells per level. Notes and Tips About Cleric. Create Food and Water. Spells can be filtered by: All. DR 5/evil (for good or neutral) or DR/good (for evil). Artificer. Arcana Domain: Borrow spellcasting and utility options from the Wizard. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. 10. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. Abjur. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Green = A strong choice for your class. Inflict Minor Wounds: Touch attack, 1 . Harnessing divine magic doesn't rely on study or training. Search this Forum. No ordinary priest, a cleric is imbued with divine magic. Material Yes No. Guidance: +1 on one attack roll, saving throw, or skill check. 8 Healing Word Is A Healer's Staple. They only start with one robe, but it has high defense - you can buy armor from Maughlin to . Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. Ritual Casting You can cast a Cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. The guide that follows uses a color-coding system to rank the abilities granted. 0-LEVEL CLERIC SPELLS (ORISONS) Create Water: Creates 2 gallons/level of pure water. An online version of the 5th Edition SRD (System Reference Document) Dungeons & Dragons 5e Spells. Cure Minor Wounds: Cures 1 point of damage. These spells are accessible right away and don't need a book or scrolls to cast. Cleric. Notes: An extremely useful starting class due to the limited amount of Estus Flasks early in the game - their 3 Heal miracles function the same as Estus Flask. Guidance: +1 on one attack roll, saving throw, or skill check. Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. You must succeed on a melee touch attack against a living creature (using the rules for touch spells).
Cure Minor Wounds: Cures 1 point of damage. Inflict Minor Wounds: Touch attack, 1 .
5th Edition (5e) Cleric spell list, organized by level. 5e cleric spell list wikidot The following 134 pages are in this category, out of 134 total. V. S. M. Verbal Yes No.
1st-Level Spells. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Components. Align Weapon:: Weapon becomes good, evil, lawful, or chaotic. Search this Thread. 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. Clerics are conduits for that power, manifesting it as miraculous effects. Spell Name Brief Description; Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Cleric. Spells - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki Jump to Forum. This spell removes a level of exhaustion, charm, petrification, a curse, attunement to a cursed item, any reduction to ability scores, or an effect reducing hit point maximum. Flame Strike - The cleansing fires of a clerics flame strike are legendary. A comprehensive list of all official Cleric spells for Fifth Edition. Great Restoration - The go-to spell to fix almost any issue with someone. Daylight. Cleric spells are incredibly powerful spells that are based off of your spirit speak skill.
DR increases to 10 on 15th level. No ordinary priest, a cleric is imbued with divine magic. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . 2nd-Level Spells.
Last edited by filcat: Apr 7, 2017. These are spells that were released with the Original or Classic game only, not including future expansion spells. It is not the lowest level, but it is a first-level spell and gives the cleric the most bang for their buck. The DnD 5e Cleric Guide (2022) Published on February 2, 2022, Last modified on June 25th, 2022. Protection from Energy. With three targets and a 30-foot range . A list of cleric spells from the 5th Edition System Reference Document (5e SRD) A comprehensive list of all official Cleric spells for Fifth Edition. 0-Level Cleric Spells (Orisons) Create Water: Creates 2 gallons/level of pure water. With three targets and a 30-foot range . Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. When you touch, roll 1d6 per cleric level you possess. Blinded Charmed Deafened Exhaustion Frightened Grappled Incapacitated Invisible Paralyzed Petrified Poisoned Prone Restrained Stunned Unconscious. Wayne Reynolds - Wizards of the Coast - Fiend Hunter. Aid's casting time allows it to be used in combat, which is unusual but offers an interesting option. Healing Word is one of the best lower-level cleric spells. 5th Edition (5e) Cleric spell list, organized by level. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. a 5th level sorcerer can know 6 spells total. Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. Mass Healing Word. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. Blue = An essential, class-defining ability you would be remiss to overlook. Your death touch is a supernatural ability that produces a death effect. Other classes may also have access to certain spells under certain conditions. Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Holy Armor: CLR/1 PAL/15: 4: Increase AC by 4 (L1) to 10 (L6) 20: Abjuration: Single . Their mace is also a very powerful weapon early-on in the game. Cleric Spells. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute May bring dead to life. The power of your spells comes from your devotion to your deity. Somatic Yes No. Orange = Average option, useful in specific circumstances Red = Below average, extremely situational, or otherwise just bad.. All features and abilities are from the core rulebook set (Player's . Sanctuary You ward a creature within range against attack. ; Death Domain: Highly offensive, and focused primarily on dealing necrotic damage. Last edited by Earthsouls: Feb 4, 2019. Clerics are intermediaries between the mortal world and the distant planes of the gods. How many spells can a cleric learn (not prepare) per cleric level, not including domain spells? Choose any creatures within 30 feet of you, and divide those hit points among them. A cleric might learn formulaic prayers and ancient . The number of spells a sorcerer can learn is listed in the PHB, e.g. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. This however is not shown for the cleric. In this post, we will be examining the cleric's class features and how you can optimize your cleric through choosing your race, background, ability scores, subclass, feats, and spells. 2nd-Level Spells. Clairvoyance. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute Guidance: +1 on one attack roll, saving throw, or skill check. Clerics are intermediaries between the mortal world and the distant planes of the gods. The spell can be cast from a sixty-foot range, so there is no touch-action involved and the cleric can cast it from farther away on the map.
If you are logged in as a premium member, drop information can be viewed by clicking on the spell name and then click on the song/scroll item the spell is attached to. Target Type Clarifications: Self = Cast only on . Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. If the total at least equals the creature's current hit points, it dies (no save). As varied as the gods they serve, clerics strive to embody the handiwork of their deities. Heal/Harm 5d8 +1 damage per level (max +25). Cure Minor Wounds: Cures 1 point of damage. ; Forge Domain: A front-line, heavily armored cleric with a good mix of offensive fire options and utility spells. Domain Spells Question - Cleric - Class Forums - D&D Beyond Forums - D&D Beyond. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . Glyph of Warding. Click here to edit contents of this page. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Wound Point Advancement: Medium Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: None Saving Throws: High Proficiency: Wisdom, Charisma . Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Wisdom is your spellcasting ability for your cleric spells. Magic Circle. Spellcasting Focus You can use a holy Symbol (see "Equipment") as a Spellcasting focus for your Cleric Spells. For a wizard, it says they learn 2 spells per level. Notes and Tips About Cleric. Create Food and Water. Spells can be filtered by: All. DR 5/evil (for good or neutral) or DR/good (for evil). Artificer. Arcana Domain: Borrow spellcasting and utility options from the Wizard. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. 10. Aid PHB: With an 8-hour duration and three targets, this is a staple buff that's worth casting literally every day.Keep in mind that this actually increases the targets' hit point maximum, so temporary hit points can be added, too. Abjur. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Green = A strong choice for your class. Inflict Minor Wounds: Touch attack, 1 . Harnessing divine magic doesn't rely on study or training. Search this Forum. No ordinary priest, a cleric is imbued with divine magic. Material Yes No. Guidance: +1 on one attack roll, saving throw, or skill check. 8 Healing Word Is A Healer's Staple. They only start with one robe, but it has high defense - you can buy armor from Maughlin to . Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. Ritual Casting You can cast a Cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. The guide that follows uses a color-coding system to rank the abilities granted. 0-LEVEL CLERIC SPELLS (ORISONS) Create Water: Creates 2 gallons/level of pure water. An online version of the 5th Edition SRD (System Reference Document) Dungeons & Dragons 5e Spells. Cure Minor Wounds: Cures 1 point of damage. These spells are accessible right away and don't need a book or scrolls to cast. Cleric. Notes: An extremely useful starting class due to the limited amount of Estus Flasks early in the game - their 3 Heal miracles function the same as Estus Flask. Guidance: +1 on one attack roll, saving throw, or skill check. Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. You must succeed on a melee touch attack against a living creature (using the rules for touch spells).
Cure Minor Wounds: Cures 1 point of damage. Inflict Minor Wounds: Touch attack, 1 .
5th Edition (5e) Cleric spell list, organized by level. 5e cleric spell list wikidot The following 134 pages are in this category, out of 134 total. V. S. M. Verbal Yes No.
1st-Level Spells. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Components. Align Weapon:: Weapon becomes good, evil, lawful, or chaotic. Search this Thread. 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. Clerics are conduits for that power, manifesting it as miraculous effects. Spell Name Brief Description; Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Cleric. Spells - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki Jump to Forum. This spell removes a level of exhaustion, charm, petrification, a curse, attunement to a cursed item, any reduction to ability scores, or an effect reducing hit point maximum. Flame Strike - The cleansing fires of a clerics flame strike are legendary. A comprehensive list of all official Cleric spells for Fifth Edition. Great Restoration - The go-to spell to fix almost any issue with someone. Daylight. Cleric spells are incredibly powerful spells that are based off of your spirit speak skill.
DR increases to 10 on 15th level. No ordinary priest, a cleric is imbued with divine magic. Guidance Light Mending Resistance Sacred Flame Spare the Dying Thaumaturgy Bane Bless Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Guiding Bolt Healing Word Inflict Wounds Protection from Evil and Good Purify Food and Drink Sanctuary Shield of Faith Aid Augury Blindness/Deafness Calm Emotions Continual Flame Enhance Ability Find Traps . 2nd-Level Spells.
Last edited by filcat: Apr 7, 2017. These are spells that were released with the Original or Classic game only, not including future expansion spells. It is not the lowest level, but it is a first-level spell and gives the cleric the most bang for their buck. The DnD 5e Cleric Guide (2022) Published on February 2, 2022, Last modified on June 25th, 2022. Protection from Energy. With three targets and a 30-foot range . A list of cleric spells from the 5th Edition System Reference Document (5e SRD) A comprehensive list of all official Cleric spells for Fifth Edition. 0-Level Cleric Spells (Orisons) Create Water: Creates 2 gallons/level of pure water. With three targets and a 30-foot range . Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. When you touch, roll 1d6 per cleric level you possess. Blinded Charmed Deafened Exhaustion Frightened Grappled Incapacitated Invisible Paralyzed Petrified Poisoned Prone Restrained Stunned Unconscious. Wayne Reynolds - Wizards of the Coast - Fiend Hunter. Aid's casting time allows it to be used in combat, which is unusual but offers an interesting option. Healing Word is one of the best lower-level cleric spells. 5th Edition (5e) Cleric spell list, organized by level. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. a 5th level sorcerer can know 6 spells total. Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. Mass Healing Word. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. Blue = An essential, class-defining ability you would be remiss to overlook. Your death touch is a supernatural ability that produces a death effect. Other classes may also have access to certain spells under certain conditions. Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Holy Armor: CLR/1 PAL/15: 4: Increase AC by 4 (L1) to 10 (L6) 20: Abjuration: Single . Their mace is also a very powerful weapon early-on in the game. Cleric Spells. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute May bring dead to life. The power of your spells comes from your devotion to your deity. Somatic Yes No. Orange = Average option, useful in specific circumstances Red = Below average, extremely situational, or otherwise just bad.. All features and abilities are from the core rulebook set (Player's . Sanctuary You ward a creature within range against attack. ; Death Domain: Highly offensive, and focused primarily on dealing necrotic damage. Last edited by Earthsouls: Feb 4, 2019. Clerics are intermediaries between the mortal world and the distant planes of the gods. How many spells can a cleric learn (not prepare) per cleric level, not including domain spells? Choose any creatures within 30 feet of you, and divide those hit points among them. A cleric might learn formulaic prayers and ancient . The number of spells a sorcerer can learn is listed in the PHB, e.g. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. This however is not shown for the cleric. In this post, we will be examining the cleric's class features and how you can optimize your cleric through choosing your race, background, ability scores, subclass, feats, and spells. 2nd-Level Spells. Clairvoyance. Spell Name School Casting Time Range Duration Components; Decompose (HB) Necromancy HB: 1 Action: Touch: 1 minute: V, S: Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute Guidance: +1 on one attack roll, saving throw, or skill check. Clerics are intermediaries between the mortal world and the distant planes of the gods. The spell can be cast from a sixty-foot range, so there is no touch-action involved and the cleric can cast it from farther away on the map.